Comfort Stand
Albums Compilations Singles Artists About Links
 

People Doing Strange Things With Electricity Too

 
 

 

 
 

catalog: csr054

 
 

time: 125:00

 
 

release: 01.22.05

 
 

audio: 192k mp3

 

 

download: zip (173MB)

 

stream: m3u or flash


 

PDSTWEToo produced by Kate Seekings and Otis Fodder for dorkbot-sea . Foreward by Kate Seekings. Art by Harrison Boyce, Jon Knudsen and Kate Seekings. Special thanks to Daniel Corcoran and Shelly Farnham.

 

 

Creative Commons License

The first dorkbot-sea exhibition, People Doing Strange Things With Electricity, held at Center on Contemporary Art in the summer of 2003, reflected the diverse work and technological and creative interests of the Seattle-area dorkbot-sea community - the ninth in the dorkbot family, founded in New York City by Douglas Irving Repetto in 2000. Now, there are twenty-one of these informal, grassroots dorkbot organizations in cities across the world, with a further four on the way, and so for 2005 I expanded the scope of this exhibit to cover the work of both dorkbot-sea and the global dorkbot community, providing a physical means to encapsulate and encourage the exchange of creative ideas.

dorkbot is all about such extremes and contrasts: the deeply local community with instant digital access to a loose national and international network of like-minded people, who also in turn have a perspective unique to their offshoot's locale. dorkbot-sea meeting attendees range in age from eleven to eighty. Audiences typically comprise 50% artists, 50% technologists - with a 50% overlap between categories. Levels of artistic experience and technical capability vary as widely - and wildly - as the age range, and collaborations flourish. Even attempting to express this in a cohesive way for the exhibition viewer, and for each artwork in relation to the others in the exhibit, was an interesting proposition.


Volume One

01

christ2oooTM - HEMI-Powered Hear Me!

0:49

02

The Apartment - Electromusetic Sound

3:59

03

Brion Kinne - Where Did All These Dust Bunnies Come From?

4:26

04

Toby Paddock - Magnambiece_m3

6:13

05

Ninnie - Pretty Polly

2:53

06

Yann Novak - An End and a Beginning

5:52

07

Jeremy Winters - Baby Robot Nursery

5:09

08

Tamara Albaitis - Anticipate

5:51

09

Filastine - Figuig

3:07

10

Ffej - Modern Day Gavel

3:36

11

Chenard Walcker - Electricity

5:00

12

Marcus Alessi Bittencourt - Rabo de Arriya

5:23

13

inBOIL - I Invented Electricity (Dorkmix)

8:15

14

Christopher DeLaurenti - Attempting Anthem

2:55

     
 

front | back | disc1

 

Volume Two

01

Syphilis Sauna - hhallway

2:03

02

Carl Lierman - Thuzwolf

6:37

03

Jason Freeman - N.A.G. (Network Auralization for Gnutella): Dorkbot Mix

4:00

04

Lucas Kuzma - Amble/Orth/Derecon

11:33

05

Joshua Herrala - Facade

6:36

06

Martin McCavitt - Three Events

4:47

07

Shaun Wilson - Statica

5:14

08

Carl Juarez - Interstellar Intercept

4:07

09

Mutant Data Orchestra - Zzyzx

3:44

10

Roger Hayes - Untitled

9:15

11

Lullabelle - ?Somos Magneticos?

3:57

     
 

disc2

 

 

As I was first formulating my approach to the exhibition, an image kept returning: that of a crowded night market in Europe or Asia. As one walks through such a market, one is closely, viscerally aware of one's surroundings, of other people, of their products or their physicality as they brush past, and one drinks in a kaleidoscope of sights, sounds and smells. One is rooted firmly in the moment, in the now, in one's own humanity and the humanity of the rest of the crowd, and reminded of simple, basic needs for food, for drink, for sustenance. And then, suddenly (it is a night market, after all), one looks up and sees, through the leaning roofs and tangles of cables, past the bleaching white of the streetlamps, a glimpse of a sky and the stars beyond - and dizzyingly, one's perspective changes. Suddenly, you're looking back down at the seething market from a hundred million miles away, and you are torn for an instant from the immediate, the knowable, to the unknowable, the ineffable abstract. If it isn't too much to claim, it was something of this feeling that I wanted to capture with the second People Doing Strange Things With Electricity exhibition.

Some works in this exhibition are human-scaled, approachable, touchable. Some are soft, some respond to a hand or voice, behaving, despite their unfamiliar appearances, with familiarity, or at least something close. But even the most seemingly approachable of these works contains a sudden jolt of the inexplicable as the technology driving it, invisibly or visibly, makes itself clearly apparent through the viewer's interaction, proximity or observation.

Some works are the equivalent of that glimpse of the stars: a strange, direct encounter with and connection to that unknowability, an appreciation of a different kind of presence, of a sense of things to come in a possible future, or things already here but far from understood.

Technology is saturatingly ubiquitous; it shapes the most intimate aspects of our lives and the aesthetics of our cultures in ways that we cannot imagine from year to year, let alone decade to decade - and yet so few of us take the time to consider it, to think, to understand throughout our myriad daily exchanges, from the solid flick of a light switch to the millions of solid-state switches inside a computer, its implications and meaning. This exhibition takes work with a thin but inclusive common thread: the use of electricity as a significant component of its creation and/or display, and considers it in the light of artists using technology and technology making art - encouraging the viewer to ponder these things along with the artists who have built the framework for this act of contemplation, interaction or surprise, and the technologies that have shaped and enabled the end results. It gives a framework, a context for thought.

Similarly, the simultaneously-released online and double CD compilation of experimental music and sound art that accompanies this exhibition, People Doing Strange Things With Electricity Too, draws contributions from as far as the dorkbot community reaches, and expresses sonically the kinds of questions dealt with in the physical exhibition: how does the use of technology change, expand, enable, restrict the practice of making art; what constitutes music in these new contexts or in old contexts revisited with a new battery of instruments and understanding, and what about the sounds made - incidentally or expressly - by technologies themselves?

The film screening of rare 1960's Electric Arts, curated by media arts historian Robin Oppenheimer and accompanying this exhibit gives a historical context to the work in the current exhibition and other works created by artists working with technology across the world. It is astounding to see the depth and breadth of the innovation of artists for whom technologies omnipresent today were only just becoming accessible, as they grasped, reinterpreted, re-contextualized and exploded the opportunities presented by early consumable technologies such as contact microphones, sensors, infra-red cameras, video and television in ways still easily recognizable today, but at a scale and scope rarely seen even now. In some ways the very ubiquity of so many of these technologies today means that we have perhaps become complacent about pushing boundaries at the edge of invention. Rauschenberg, Tinguely, Kluver et al challenge us to do more.

Some of the works in this exhibition, or on the double CD, are mildly odd. Some are very strange indeed. Some are funny, some are disconcerting; some are so intense they are almost physically unbearable, and others are deeply comforting. All use electricity; none would exist without it - and these days, with electricity almost as essential as breathing, neither would we. Welcome to People Dong Strange Things With Electricity II.

Kate Seekings curated People Doing Strange Things With Electricity II and People Doing Strange Things With Electricity Too, and organized dorkbot-sea meetings from 2003-2006.


 

christ2oooTM - HEMI-Powered Hear Me!
On television during the beginning of the year 2004, an American pick-up truck company marketed their products under the guise: 'man possessing truck with turbo booster (HEMI) is more powerful, more important than fellow man.' In the commercial, the guy in the HEMI-powered pick-up drag races two goofs in a muscle car from one stop light to the next; the goofs try but just cannot keep up. The fun ends with the announcer aggressively asking, with the text jumping on the monitor, "GOTTA HEMI!?" (The question leaves the one pondering whether they have what it takes to stay ahead of goofs.) I experienced this commercial numerous times, during which I became increasingly bothered by their reflection of societies ill-ways toward product promotion and also the sad state of masculinity in this country. The more I pondered the decline of civilization the more bothered I became, until my perturbation erupted through me yelling through my mini-digi-4track recorder. I found a vibrant effect to run my voice through and I continued singing, "Hey man, you gotta HEMI!?" After playback I noticed how remarkably close the recording sounds to, "Hey man, you gotta hear me!" This unintentional interpretation of what I was saying is pertinent as to why I am yelling and why I express myself as an artist in the first place. I reflected on how this advertisement had reached me emotionally and how I was reacting to being upset. I thought of my inner-self, the voice I hear when I can get myself into I very quiet and calm space. The part of me that feels calm despite whatever demise surrounds. I immediately added a second vocal track, sent through an effect that accentuates a calm, steady, inner-self sound, akin to a slow heartbeat. I'll refer to this track as the bass. The bass is opposite the treble verse in many ways. A major contrast is that the bass consists of only a couple simple sounds repeated, "a bump-bump, a bump-bump." Even though only a few words are repeated, they are often pronounced in ways far from familiar or repetitious; hence, they come across as much more than just two sounds. The bass tracks calmness and narrowness of tonal range contrasts the angst filled tone of the treble verse, composed in a broad tonal range, ending in near screech. The two voices share compliments too, mostly tonal harmonies that periodically occur between the voices. All sounds are generated from my voice alone; though, through two different digital effects on two separate tracks. No editing was done to the tracks; only the two tracks levels were adjusted in relationship to one another as they were mixed to mp3 format.

The Apartment - Electromusetic Sound
This Song, Electromusetic Sound, was created using only fully electronic means. The voices where created with the ATT Crystal Voice TTS program online and then beat-matched with Ableton live. All the melodies, bass-lines plus the main drone and some of the bird sounds where designed from scratch on my Roland SH-32 Synthesizer. All beat creation was done on my Korg Electribe drum machine. I provided extra sound effects plus one violin-sounding part by patching an old broken four track into itself (creating feedback loops) and then adjusting the tone and pitch of the feedback by turning the EQ knobs on each channel, sampling the results, and splicing it up on the computer. All final sequencing and mixing was done on a P.C. running Fruity Loops. Anyways I hope you enjoy.

Brion Kinne - Where Did All These Dust Bunnies Come From?
An experiment with negative space in audio, approaching composition from what might be similar visually to cubism, where the perspective is distorted. With most compositions and music, there is a linear wall of sound without empty or silent spaces. Live DJs demonstrate this concept clearly by blending and weaving together a continuous audio palette. In "Where Did All These Dust Bunnies Come From?" the composition is written so it sounds as if it were stretched out like a slinky and slowed down to reveal empty spaces - negative space - between the notes, but without the effect of slow-motion morphed audio. Almost all of the notes and instruments are sounded out in real time, with quiet moments between them. The perspective of time and space has been stretched and altered, like in cubism. In "Where Did All These Dust Bunnies Come From?" there is also no real beginning or end. The recording is designed to be looped without a discernible start or endpoint, and lack obvious climaxes, resolutions or thematic developments found in most compositions. The recording was created using samples of actual instruments and Digital Performer as the sequencer.

Toby Paddock - Magnambience_m3
Every electronic device has electrical currents running around inside. And every current generates a magnetic field. And some of these fields are in the audio frequency band. And some of these leak out and join with the electromagnetic soup that surrounds us. And a very few passed through the wires in some homemade pickup coils. And induced currents in the wires. And these currents flowed into the mic jack of an audio recorder. And got recorded. This is a recording of the stray audio frequency magnetic fields in an electronics test lab. Pickup coils are waved around the room, like Spock with a tricorder, sniffing out normally unheard sounds from computers, monitors, motors, test equipment, and a wall thermostat with an unexpected beepy heartbeat. The homemade pickup is two 5000 turn air-core coils orientated 90 degrees from each other for stereo. As recorded to minidisc, no effects, processing, editing, or EQ.

Yann Novak - An End and a Beginning
Reconstruction of an audio tape from 3/8/52 of the Buslee family in their parlor. All other sounds are synthesized.

Jeremy Winters - Baby Robot Nursery
The title track from my new CD, on which I use primarily generative composition and sound generation processes that I create using custom software and modular synth patches.

Tamara Albaitis - Anticipate
This piece was made mostly with special contact microphones that pick up electronic currents. It's fascinating to me that there isn't a single square inch of our environment that isn't riddled with electronic signals of some form. Anything that can be plugged in or runs with batteries hums with energy. I walked around my house collecting all the invisible, electronic noises present in what was normally my personal, seemingly quiet environment. With my headphones on, the air around me became magnetically charged, full and digital. Overwhelmed, I'd pull the headphones off to resume the silence I loved and depended on for recuperation. Coming from a visual background, I find myself associating texture and other tactile references to the noises I collect. After downloading them into my computer, I compose these sonic elements to portray a situation or highlight an emotion. I layered the electronic signals from within my house with wind chimes from the outside of my house. The electronic noises represent a cold, mechanical feeling; one alienated from a human's touch. The bamboo wind chimes portrayed an organic feeling: round, alive and contingent on wind - a life force. I took the organic wind one step beyond and added recorded sounds of me breathing. I felt an opposition developing between the definitions of my space. It was ironic that the inside of my house was densely packed with angular, mathematical sounds - intrusive and insistent - while outside the walls, the wind, nature and my bamboo wind chimes made the environment more inviting. The results of this piece present a contradiction between the evident, electronic lifestyle we have welcomed into our homes, and the primal forces that compose us. My interest lies in the way these two worlds are apparently becoming more compatible.

Filastine - Figuig
Ghostly cutups of some railway station ambiences layered over programmed beats in 7/8 time, enhanced by synthesized bass in the lower realms of hertz. Composed chiefly in the dusty Saharan frontier town of Figuig on a thin silver laptop. Natural instruments erhu and cello added in a recording session back in the Northwest.

Ffej - Modern Day Gavel
"Modern Day Gavel" is a selection from Ffej's self-released CD Patterns in the Storm Vol. I. The album consists of musical pieces generated by a wide variety of techniques in analog synthesis and random synchronization. Mechanical polyrhythms are created by fine tuning a number of time based factors in the music such as oscillators, arpeggiators, trigger rates, envelopes, sequencing and delay. Imagine music made to the out of sync turn signals on cars lined up in the turning lane. The results range from that of an agitated frenzy to a full bodied drone. This song has turned out among the few that some may consider "danceable", probably because it's the only one that incorporates MIDI. And it is, indeed, a synthesizer making that noise, not an angry chipmunk.

Chenard Walcker - Electricity
This tune was created from samples of songs that contain the word "electricity" in their title. I've used electric scissors and electric glue to do the track, using the same old cut and paste way. Here's below a complete listing of the original tracks I've been wired to:
     Anathema - Electricity
     Borknagar - Epic chambers of electricity
     Blood Axis - Electricity
     Captain Beefheart - Electricity
     Drinking Electricity - Breakout
     London Elektricity - Do you believe (dub mix)
     Memory Boy - (there is no) Elecricity
     Mike Ladd - How Electricity Really Works
     Orchestral Manoeuvres In The Dark - Electricity
     Racebannon - Electricity
     The Avalanches - Electricity
     The Shipping News - All by Electricity
     Whale - Electricity

Marcus Alessi Bittencourt - Rabo de Arriya
Here, I thought of sharing with you a little bit of the folk traditions of my beloved Brazil. Rabo-de-Arraia (2004) comes from several memories of watching Capoeira circles ("rodas de capoeira"). With more than 400 years of history, Capoeira is a true piece of Brazilian culture. More than simply a martial art, it is a dance, a sport, a game, a powerful musical event. If I was ever to film a Capoeira circle, with its dancer-fighters spinning around and around against an ever-changing backdrop of drummers and Berimbau players, I would most likely use several cameras, so one's eye would be everywhere: acrobatic eyes. But I only have microphones. And computers! It is curious to note that he whole ensemble of Capoeira musicians in this piece was actually recreated by computer algorithms programmed to improvise according to traditional styles. It is an automatic Capoeira-loom, perhaps?

inBOIL - I Invented Electricity (Dorkmix)
The main sound source for this piece was a instrument cable that was not plugged into any instrument. Different amounts of pressure where applied to various areas of the exposed end to alter the sound and a distortion effect was used to greatly amplify the signal. I Invented Electricity was originally created in 2002 for a special CD to coincide with a tour of Japan with Solid Eye, Speculum Fight and MSBR.

Christopher DeLaurenti - Attempting Anthem
The source material from attempting Anthem is me trying to sing my "Anthem" for bass-baritone or tenor solo in my dining room. An entirely different and separate piece, "Anthem", intermingles and transposes various lyrics and melodic fragments from several patriotic songs: The Star Spangled Banner, My Country 'Tis of Thee, Battle Hymn of the Republic, America the Beautiful, and The Marines Hymn. Anthem's sheet music at http://www.delaurenti.net/projects.htm has most of the words to Attempting Anthem, though effective pieces set their texts clearly with no need of lyric sheets or crib notes.

Carl Lierman - Thuzwolf
My intention as an electronic sound artist is to explore audio forms which are inspired from areas outside of music. My process is driven by the idea that sound can often create abstract visual spaces and states of mind for the listener. Thuzwolf is a short composition created from manipulated microphone feedback, a single phonograph skip, and analog/granular synthesis.

Jason Freeman - N.A.G. (Network Auralization for Gnutella): Dorkbot Mix
N.A.G. (Network Auralization for Gnutella) is interactive software art for Mac OS X and Windows 2000/XP which turns the process of searching for and downloading MP3 files into a chaotic musical collage. Users type in search keywords, and N.A.G. looks for matches on the Gnutella peer-to-peer file sharing network. The software then downloads MP3 files which match the search keyword(s) and remixes these audio files in real time based on the structure of the Gnutella network itself. The piece on this CD, N.A.G. (Network Auralization for Gnutella): Dorkbot Mix, was created by searching for the words "dork" and "bot" with the N.A.G. software. The program's output was not further edited or processed in any way. N.A.G. is a 2003 commission of New Radio and Performing Arts, Inc., (dba Ether-Ore), for its Turbulence web site. It was made possible with funding from the National Endowment for the Arts. The software is available free of charge here.

Lucas Kuzma - AMBLE/ORTH/DERECON
Giving voice to encroaching insecurity, the work's three movements paint a dismal picture of things to come. Powerlessness as aleatoric composition. Painstaking cutting and placing as touching glimmers of hope. Romantic scenery, cabaret cacophony, windy streets in the grey dawn light. Serene harmonious vistas give way to an atonal scourge, generative processes are set loose and reined back in. The extended vocals employed by singer Jesse Quattro lend a haunting human air to fierce mechanical churning. Andrew Kitchen's complex drum work is deconstructed and reassembled amidst robotic pulses, guidance systems, falling concrete. Custom Reaktor patches were built for granular scattering and frequency-selective delay processing. Generative MIDI processes were set up to augment human composition. The final project was mixed in Logic.

Joshua Herrala - Facade
Ambient/Illbient track produced using both traditional synthesis and processed 'found sounds'. The goal was to create a space, and let the music disappear.

Martin McCavitt - Three Events
This is a self-generating real-time modular synthesis network. LFO and envelopes are output from Subtractor synthesizers + NN19 samplers. These outputs are'virtual' control voltages. The outputs are then patched into control voltage inputs for pitch, amplifier, gate, envelope and mod wheel depth, etc.. Control voltage values can be changed on the front face of each module (knobs such as LFO depth and rate, sample solo toggle, etc). Changes in knob values are recorded into the Reason sequencer. The sequencer now becomes a kind of random access repository of controller information. The sequencer does not have to be in play mode. Instead, the playback position wiper is dragged to various locations within the sequence. These locations are meant to represent points on a time line. However, the sequencer now becomes more like a map - one can see the whole picture simultaneously, and can decide to jump from a point to any other location. One can stay at the chosen sequencer location as long as desired. The performing is now interacting with a spatial interface in time, but not bound by the time that is meant to be represented by the sequence. When a location is selected by positioning the play wiper, all the controller values at that location are sent to the synth and sampler modules, and the values on the mudules change. Thereby, the performer is able to instantly change the value of an unlimited number of 'knobs' (insead of only being able to turn 1 or 2 knobs at a time by hand). The performer cen practice with the network in order to be familiar with the sonic changes that occur at different sequencer locations. Mixer values are also recorded into a sequencer track. So a location can also yield mutes, solos, changes in volume,send and pan position, etc.. Matrix step sequencers are also employed. The performer can press 'play' on an individual Matrix, or the whole sequence can be put into play mode (even for a few seconds), which will cause the step sequencers to play from that position, unless a control value has been programmed at that point which tells the Matrix not to play. Programmed in Reason 1.0.

Shaun Wilson - Statica
The philosopher P.F. Strawson who described, in The Individuals, a universe called 'no space world', influences this artwork. He created the hypothetical world based on the idea it had no form except sound, whereby living creatures were audio signatures, coexisting through a series of bips, noises and distortions. I created the artwork using a series of manipulated recordings of static electricity and blended it with other noises to produce a universe not unlike Strawson's description. The main part of my sound universe comes from slowed down static noises that created a sense of spatiality, defining up and down, here and there, too and fro. The title of the artwork, Statica, is derived from the words 'static' and 'galactica' (as in galaxy).

Carl Juarez - Interstellar Intercept
Interstellar Intercept (#23 in the Posthuman Ethnography series) combines two recordings made nearly 25 years apart using fundamentally dissimilar technologies yet employing related concepts of temporal manipulation. Sounds were generated or transduced into patterns of magnetic flux embodying analog or digital information; once rendered malleable, they were then orchestrated and mixed in the digital domain. Structurally this composition, with its multiple overlays of self-similar material, resembles fractal (1/f) music and some Javanese gamelan. I began with some of my first experimental musical recordings from 1980, created from the autogenerative feedback of a cassette recorder. These were time-stretched by repeated use of analog tape speed manipulation, then time-compressed to approximately two seconds in length. No noise reduction was used in these processes, the result being that the original signal has been largely overwhelmed by noise and at some points harmonics of the local electrical grid¹s 60-cycle hum. These textures have been supplemented with a location recording made with a digital camera earlier this year, which has been stretched several times in duration, pitch-shifted into audible range, and further processed. This material was assembled and mixed with minimal processing in Pro Tools at Heurihermilab in December 2004.

Roger Hayes - Untitled
My music is oriented toward various modes of editing. I released a full length LP which was of Musique Concrete edits done on ¼" tape, the sound source being primarily guitar. This track has been spliced by hand from reel tape before being bumped to both DAT tape and 4-track cassette. Multi-tracks were mixed to the computer, then further edited to change the sequencing, and effects were added. This was over a period of two years. The material has been released on a CDR label in Poland.

Lullabelle - ?Somos Magneticos?
Lullabelle realized a little while ago that all sound is converted to electricity when manipulated by technology at the hands of humans... And, in keeping with the spirit of the law, lest the letter be betrayed, we've decided to do some strange things with as disparate a group of sounds as possible... In this song, we've brought together voices trapped by hand-held tape recorders, radio transmissions bounced off distant planets, pure unspoiled sine waves, the crackle of electrical fences, clumsy drunken flamenco guitars, hums of different cycles, chopped up themes to ancient video games, and of course, beats. Aaaaah, the eternal beat, who would we be without it? Lullabelle are beatwhores to be sure, just as a human ain't a human without a heart... We'd like to think of ourselves as strange people doing things with electricity. If it ain't catchy, why kiss it?